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Thread Statistics | Show CCP posts - 69 post(s) |
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CCP Goliath
C C P C C P Alliance
2753
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Posted - 2015.11.03 15:06:44 -
[1] - Quote
Stefan Silviu wrote:CCP Lebowski wrote:The new scanning interface should now be enabled. Check your ESC menus under "General Settings" - you should now see a box called "Try The New Probe And Directional Scanners". too manny obstacles and popups in new scan map wich makes it more difficult to move the probes around especialy showing that probe in the center where the arrows are ...
Use your "Markers" filter to disable all the things you don't want to see. I personally turned off everything except Beacon, Corp Location and Planet, gonna see how that goes.
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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CCP Goliath
C C P C C P Alliance
2753
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Posted - 2015.11.03 15:07:18 -
[2] - Quote
billy Joringer wrote:can't log in at all.'done processing bulk data',then just a black screen......
File a support ticket please, and mention if you had a Blood Raider Cerebral Accelerator injected.
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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CCP Goliath
C C P C C P Alliance
2753
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Posted - 2015.11.03 15:09:41 -
[3] - Quote
Tymot Panqueque wrote:the new map is filled with HUGE ANNOYANCES, here's how you should fix it:
- The colors are too dim: Seriously, I'm supposed to notice there's a green icon here? http://puu.sh/l7QVO/939ede222a.jpg
- Look, I'm moving my probes! http://puu.sh/l7QX9/39a017d929.jpg No wait i'm not. I'm "selecting" a random probe in space WHY WOULD I DO THIS??? I like the fact that you can see the probe's actual position (helps to check if an enemy can see them on dscan) but please make them unselectable. Same with most things
- The new map's FPS on my computer is half of what it used to be with the old one. Can't help you with this item.
I'm really annoyed but I can see the usefulness of the new map. Please fix these issues
1 - There's a fair bit of difference of opinion on dim/bright in relation to this feature and it is likely we take another pass at it 2 - You can turn off things you don't want to interfere with you in the "Markers" list in the top left of the map 3 - Please file a bug report from inside the client (F12), mentioning specifically, or screenshotting, how many sigs/anoms are in your system you are experiencing performance issues with.
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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CCP Goliath
C C P C C P Alliance
2753
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Posted - 2015.11.03 15:10:20 -
[4] - Quote
Lei Volund wrote:my map is very broken, white screen
This is an issue for the Beta map when docked in station - please use the old map, or undock, and the issue will resolve itself. Sorry for the inconvenience.
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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CCP Goliath
C C P C C P Alliance
2753
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Posted - 2015.11.03 15:11:08 -
[5] - Quote
Xeator wrote:If I have D-scan, probe scanner and people & places tabs open, all stacked into the same window the game no longer even keeps them properly in order. It will always set the probe scanner as the last tab, even after I move them around again.
And on session change, like after gate jump it will always select the probe scanner as active.
Why does the order not remain after session changes? Why does it always select the probe scanner? It should be keeping the last selection active.
That seems like an issue we may have introduced. If you have the time, please do file a bug report on it, preferably from inside the client (F12)
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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CCP Goliath
C C P C C P Alliance
2753
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Posted - 2015.11.03 15:12:50 -
[6] - Quote
Malice Redeemer wrote:Right off, Let us disable the useless background stars in the new star and probe maps, let us change the position of the new star and probe maps controls when it is in full screen mode.
Can you elaborate more on what you mean in the second sentence? The probe map controls are in a separate window and cannot be fullscreened. Similarly, how could you change position of a window that is fullscreened?
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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CCP Goliath
C C P C C P Alliance
2753
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Posted - 2015.11.03 15:15:05 -
[7] - Quote
Lei Volund wrote:my other post was locked, so posting my issues here
D-scan gets in the way of the probe scanning window, not only is it a big red blob, same as sigs, its also hard to click through at certain angles, its just too 'visualy confusing'
move box for scan probes doesnt come by default, have found that pressing shift makes it appear
when i have the move box up, i see it turn red when hovering over it, and it still selcts a close by moon or planet or whatever else is nearby
sigs are hard(ish) to spot, just a little icon floating around, nothing that makes them stand out (like they had a circle around them, that was good)
Normal map is a broken mess, white screen, flickers when moving and shows nothing.
i love the fact that you are trying to make everything pretty, andd i love the game etc, however, please can you realise that these screens are 'informational', everything needs to stand out at a glance, what we have is blobs on blobs with colors and planets and evrything is selectable and gets in the way of everything else.
really feel it needs stripping back to its core, it feels like 10 people had cool ideas and made them in a seperate room, then crashed them all together
We have an active defect to put in a toggle for the directional scanner visual display, but for now you can disable it by closing d-scan when you're probing.
Move box not coming up is a known issue, not reproducible for 100% of cases, but will get fixed very soon.
Beta map is currently non-functional when docked in station. The old map works fine though, and the beta map works if you are undocked. Another known issue, sorry, and one that will be fixed.
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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CCP Goliath
C C P C C P Alliance
2754
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Posted - 2015.11.03 15:17:05 -
[8] - Quote
Malice Redeemer wrote:The last used prob formation Should deploy with a single click on the formation button. The Option to align with camera should not be hidden in a drop down, just make the button to open that drop down toggle the option. There should be an option to hide the dscan display without having to close the dscan window, preferably in the map control bar, which as I mentioned in another post should be moveable. To the bottom of the screen, if not free moving.
The align with camera option may soon have companions, so it will remain in the list for now. The last used formation one is a good note though - this is something we overlooked with the new system and we have raised a defect on the issue. See above for the D-scan toggle reply. The map control bar currently acts as the controller for the whole window - would you prefer that it popped out and was "free" when the window was fullscreen?
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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CCP Goliath
C C P C C P Alliance
2754
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Posted - 2015.11.03 15:31:33 -
[9] - Quote
Elwha Lynx wrote:Probe scanner comments.
Like the filtering tab.
New probe scanner window doesn't sort or indicate distance correctly. For example, If I warp into a combat anom, resort by distance, it still shows me many AU (pre-warp position) from the anom.
Anom green underlining is hard on the eyes and mask the now dim green background. The previous brighter green background was much clearer than the new one.
The probe scanner window distance updates on scan, not like the overview with your current position.
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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CCP Goliath
C C P C C P Alliance
2754
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Posted - 2015.11.03 15:40:05 -
[10] - Quote
Longdrinks wrote:everytime i press analyze on the probe window it scrolls up to the top of the list of scan results. Kind of annoying in a system with lots of sigs like thera were i have to scroll down each time and select the sig i want again to only show that red dot on the map.
Is this a departure from how the old system behaved?
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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CCP Goliath
C C P C C P Alliance
2754
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Posted - 2015.11.03 15:40:45 -
[11] - Quote
Lei Volund wrote:Thank you for your time CCP Goliath, i will try and get used to the old old interface, shame really because the old new one was so close to being right
Noooooo! Get used to the new new interface! The old old interface is going away in a future release!
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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CCP Goliath
C C P C C P Alliance
2754
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Posted - 2015.11.03 15:43:25 -
[12] - Quote
Soltys wrote:The issues are roughly the same I posted in that other thread in WH forum:
- ALT probe repositioning (without range changing) has been moved to CTRL, and ALT took the reposition+rerange role (previously we had to grab spheres' borders). Why not just leave original function at ALT (that everyone is used to) and use CTRL for reposition+rerange ?
- ALT/CTRL/SHIFT are treated as system wide shortcuts. Literally if EvE is in background but still visible (windowed mode, fixed windowed on another monitor), probe+dscan map does react visually (cones, arrows) to those keys regardless of what application has focus. Same obviously applies in EvE - when we have new probe+dscan window docked/floating but out of focus. It's distracting as hell.
- Some people (not me, I prefer new approach) will certainly prefer to be able to resize+rerange probes by grabbing spheres' borders. Please add an option to enable / disable that functionality for them (from their PoV it's hell of a regression)
- Dscan red cone/sphere is a nice addition, but it does (sphere form especially) get in a way when probing a bit; Checkbox to enable / disable dscan cone hint would be a welcome addition. Different / selectable color for dscan cone/sphere - even more so.
Stuff that sometimes happen, but I haven't found a way to 100% reproduce it yet:
When starting beta map, I sometimes (rarely) get some white/black flashing mess NVM: I see you replied above regarding this. - Dscan cone on the new d+p map is sometimes stuck - it reacts to angle/range properly, but the direction vector doesn't change
Not dodging your Alt/Ctrl question, just don't have an answer for you right now.
We put resize by grabbing spheres back in - you can do that again. Personally speaking I find the Mousewheel and mappable keyboard shortcuts far preferable now though.
D-scan toggle has been raised as a defect now :)
Dscan cone will change vector based on your in-space camera, not your map camera.
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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CCP Goliath
C C P C C P Alliance
2754
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Posted - 2015.11.03 15:43:42 -
[13] - Quote
Longdrinks wrote:CCP Goliath wrote:Longdrinks wrote:everytime i press analyze on the probe window it scrolls up to the top of the list of scan results. Kind of annoying in a system with lots of sigs like thera were i have to scroll down each time and select the sig i want again to only show that red dot on the map. Is this a departure from how the old system behaved? Yes in the old system i could sort by sig ID and scroll down that list and have it stay scrolled down while i probed.
Cool, defect going in.
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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CCP Goliath
C C P C C P Alliance
2754
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Posted - 2015.11.03 16:30:13 -
[14] - Quote
Heading out soon. Just wanted to post the current list of confirmed issues for Probe Scanning, Solar System Map, Directional Scanner and Beta Map from today's release.
Probe Scanner window background doesn't obey transparency and pinning coloring D-scan visualisation is not toggleable (workaround: Close D-scan window) Probe Scanner Window becomes active after each session change when stacked Signature List in Probe Scanning Window snaps to top after each scan Probe Scanner width settings are not retained Probe control box does not always display to users (Workaround, press Shift) Probe Scanner filter hotkeys react negatively with Save Location (Workaround, don't use numbers in BM names) Signatures in map no longer appear after one has been selected Now takes 2 clicks to launch Custom Formation Beta Map appears all white when used when docked for some users (Workaround: Undock, or use old map) Solar System Map in full screen mode covers up HUD Keyboard shortcut for Dscan refresh works only when dscan window is not active if bound to a letter Don't panic if you've given feedback and it isn't on this list. Some issues we want to wait with and see if a lot of people react similarly or differently before deciding on a course of action. Also note that just because a defect has been raised, doesn't mean it will get fixed in the way you imagined. Thanks so much for all the feedback and bug reports today - more tomorrow!
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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CCP Goliath
C C P C C P Alliance
2765
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Posted - 2015.11.04 11:31:40 -
[15] - Quote
Centar Tivianne wrote:There seems to be a lot of complaints about the new scanning and Dscan windows both in this thread and others like GD etc so I was just wondering if it might be a good idea for one of the Devs to open a new thread just for this item.
It would allow consolidation of ideas, changes and complaints to solidify into one single thread so everyone wonGÇÖt have to search for issues raised.
Devblog is going out later today. I will also be summarising the feedback received so far in the devblog thread.
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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CCP Goliath
C C P C C P Alliance
2767
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Posted - 2015.11.04 11:57:08 -
[16] - Quote
Think again freight wrote:None of my maps allow me to see my probes except the new one and none of them will allow me to drag my probes literally such a waste of time updating something that didn't need to be fixed and only to be made worse
Can you explain the "none of them will allow me to drag my probes" a little more? Do you mean the box isn't showing up in the Solar System map? If so, just press shift once and they will show up - it's a known issue that occurs sometimes. If you mean resizing - we are aware that there are some issues with resizing by grabbing the side of the probe bubble when zoomed in very far - you might want to try the rebindable shortcut we put in for resizing (mappable in Shortcuts > Combat), or try Alt-Mousewheel while we work on the issue.
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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CCP Goliath
C C P C C P Alliance
2767
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Posted - 2015.11.04 11:59:30 -
[17] - Quote
Oraac Ensor wrote:CCP Goliath wrote:Lei Volund wrote:Thank you for your time CCP Goliath, i will try and get used to the old old interface, shame really because the old new one was so close to being right Noooooo! Get used to the new new interface! The old old interface is going away in a future release! No! No! Please, no! The old interface is simple and effective. That's all we need - please leave it as an option.
I'm sorry but supporting multiple systems is not something we can reasonably commit to doing.
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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CCP Goliath
C C P C C P Alliance
2767
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Posted - 2015.11.04 12:04:00 -
[18] - Quote
Ragnar Snowed wrote:Hi,
New scan probe interface isn't usable : I cannot set the range within probes under 4 UA click on blue sphere for change the range didn't work anymore
the list of signutre is to long to show all, we got a lift. If you set the lift on bottom and clic to scan, te lift return on top. that's disapointing.
thanks
Grabbing the side of the sphere definitely has an issue at the moment when you're zoomed in quite far, and we'll work on making that better, but there are 3 other ways to resize probes that you might want to try while we work on it. (select all probes and resize in Probe Scanner, map shortcut to resize probes from Shortcuts > Combat, and use Alt-Mousewheel to resize in Solar System Map.)
We are aware of the latter issue and will be fixing it soon.
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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CCP Goliath
C C P C C P Alliance
2767
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Posted - 2015.11.04 12:05:04 -
[19] - Quote
Martin Corwin wrote:The new map has some serious rendering issues on my comp. Docked: fast white flickering when rotating it. Undocked: when I have the new map open, rendering seems to pause every half-second/second. Rotating the map or the view in space creates a stick-slip-like effect.
Rendering is smooth when the new map is not open.
Graphics Card: Geforce GTX 660 CPU: i5-3570K RAM: 16 GB (HyperX)
Thanks for providing the specs! I'd really like to know your client settings and stuff too - would you mind submitting a bug report while in-client? You can do this via the F12 menu. Feel free to tag my name in the title.
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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CCP Goliath
C C P C C P Alliance
2767
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Posted - 2015.11.04 12:05:34 -
[20] - Quote
Trajan Unknown wrote:I-¦ll repost my other post here. Didn-¦t see this topic when I wrote my stuff It seems the poster above me (Martin Corwin) has a similiar issue. Quote: It seems I am not really able to use my beloved beta map anymore.
In station I can-¦t see anything on it total black or total white with some geometric, white figures when I zoom in/out. Looks like triangles or so but it-¦s just flashing so I am not really able to see what it and didn-¦t spent too much time to figure that out. When I am in space the map is too laggy to use. Restartting, enabling, disabling and so on and so forth the beta map didn-¦t work out. Fullscreen or other option for the map didn-¦t work either. Literally, when I open the map my screen is locked. It looks like the game is losing synchronisation when I open the map because the map wants to update my position in space all the time and since there is the 1second server tick the map can-¦t handle the input in time and it becomes "laggy". Changing the intervals in settings helps a little bit with the best performance on interval 1 and the worst on 4 and immediate. This made me thinking even more there some out of sync issue here between server refreshing my position in space and on the map. Hope this helps a little to understand what is happening. I will keep an eye on the this topic and answer any upcoming questions. Last but not least I am using the beta map since it came out and never looked back for a single session and never had any issues until today.
This is a known issue that was fixed in today's release. Sorry for the inconvenience.
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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CCP Goliath
C C P C C P Alliance
2767
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Posted - 2015.11.04 12:07:58 -
[21] - Quote
Rivr Luzade wrote:another borked thing in the new system map: I now need to move my mouse over the custom formation and click it instead of having it selected in the custom formation button itself, like it is in the old map. This is another point making the new map worse than the old system.
In general, the 2 filters boxes in the Probe Scanning Window having the same color as the section divider (bright ochre in case of Amarr 2) is not really the best idea, the 2 boxes are barely visible. And the column headers for the scan results (ID, Type, Group,...) have too little vertical space. A couple pixels more would help a lot to give them more room and make them easier to read.
Custom formations - known issue and something we overlooked. This will get fixed. Not ignoring your other points btw, right now I am just noting down subjective feedback and trying to get a feel of trends, rather than answering each specific point, so don't feel like your concerns haven't been read :)
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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CCP Goliath
C C P C C P Alliance
2767
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Posted - 2015.11.04 12:09:36 -
[22] - Quote
Stikkem Innagibblies wrote:Looks like most of my scanning issues have been listed already except this one:
Using combat probes to look for cosmic signatures will show not only the sigs but every structure within the probes range. This occurs even if using a custom filter to look only for sigs (relics/data/WH etc). Switch back to core probes and no problems. Using Sister's probes so not sure if it occurs with other flavours.
Have you turned off Structures in the Filters list? They will show if not explicitly filtered out (the shortcut key is 2, FYI). It's a slightly different paradigm to the old window.
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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CCP Goliath
C C P C C P Alliance
2767
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Posted - 2015.11.04 12:11:12 -
[23] - Quote
Leonardo Adami wrote:1. Beta map lags client down completely rendering it virtually unusable. 2. When warping anywhere the distance does not update. For example if I warp to gate 20 au away it remains 20au in my overview even when I land at zero. Persist through gate changes and dock/undocks. 3. In hud where your speed is located it's randomly getting stuck saying "warping" and will not show my speed I log on off that fixes it but it's happened multiple times. 4. Game in general feels unstable with lots of lag. A considerable amount more then normal.
1. Please submit a bug report from in-game with the F12 menu, so we can get your specs, settings and such. Mentioning how many sigs/BMs are in the system you're experiencing bad performance in would also help tremendously.
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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CCP Goliath
C C P C C P Alliance
2767
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Posted - 2015.11.04 12:14:43 -
[24] - Quote
Midnight Hope wrote: #140 - 2015-11-03 23:05:28 UTC | Scanning with probes...
- HUD missing in full screen mode using the new map - this reduces situational awareness (is my MWD running? am I still cloaked? why did I run out of cap??). This is key.
- Color contrast of sigs is much worse than the old map, perhaps use less dark shades of red/yellow/green. Also the "dot" is way too small in certain situations... or is that not THE dot and simply the center of the red bubble/red dotted circle? This is confusing. Seems there are two dots, the small one we can ignore and the big one that is where the sig is located.
- Scan results are misleading. When you used to get a results of a red circle in the old map, you know the sig is somewhere in the circle. That's not longer the case. I get hits that show up as a circle and the resulting sig is nowhere near the circle, most of the times not even on the same plane. I just tried it and got a hit on a structure waay up on the plane while the actual structure was a POS at a moon.
This makes using the tool not only a pain but outright unreliable. You get a results and are not sure where to look next, might as well not show anything...or display a red bubble.
- Sigs and results are not highlighted in the map when you move your probes on top. In the old map, when a previously scanned sig (say a red dot) came under your probes radius (aka inside the blue balls), the red dot would get brighter. That's no longer the case. This makes very difficult to know when you have your probes properly positioned or not. Now you have to move the view on two axis to check if your probes are correctly positioned or not.
- When scanning structures, once you get them to the "yellow" range (+%25), they show up as a yellow icon in the new map. However, if you do the same with a signature, the red uncertainty ball still shows up even though the result is also in the yellow range (+%25). This is inconsistent and very confusing.... and very hard to reproduce now that I typed this (see last paragraph).
- I can't seem to filter out structures. Even after turning the structure filter off (see last paragraph again grrr).
- Icons are not consistent. You scan down a POS and a POS icon shows in the map. This is correct. Now you scan a wormhole and a beacon icon shows up. Why not use the wormhole icon???
Last paragraph There are other issues that are hard to pin down. Things disappear with no rhyme or reason. Results and icons that are there one minute, two scans later they are gone (even structures, so no this is not a relic site someone just completed). This makes the whole experience very confusing. Sometimes things work ok and then stop working... 2 scans later they go back to working fine again. The whole thing is VERY unreliable.
HUD missing - defect logged. Scan circle - defect logged. Scanning inconsistency (structure v sig) - will investigate. Bug report appreciated of course. Structures - IIRC there was actually a defect here too - will check. Wormhole v Beacon - Technical reasons (I assume you're talking overview icon here? Last Paragraph - Yup we are aware of inconsistencies. Nailing these down in the wide variety of scanning use cases was the main reason for us going to Beta rather than shipping the feature wholesale.
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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CCP Goliath
C C P C C P Alliance
2767
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Posted - 2015.11.04 12:15:18 -
[25] - Quote
Meyetuka wrote:CCP Shadowcat wrote:Known issues
- Probe control box does not always display to users (Workaround, press Shift)
- Solar System Map in full screen mode covers up HUD
- Keyboard shortcut for Dscan refresh works only when dscan window is not active if bound to a letter
The first one is a mild nuisance. The second one can get you killed (like if something uncloaks you, and you can't tell without closing the map. The third one is a pain my ass. When manually clicking down the AU range, I have to either click in space, then use the hotkey or click the Scan button in the interface each time the value changes by 0.1AU. I know, it's not a huge deal, but it triples the amount of time it takes a scanner to pinpoint the range of whatever it is they're looking for.
All 3 will get worked on, that's why they're in the known issues list. You could always remap D-scan to a non letter key while we work on it if it's really breaking your workflow.
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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CCP Goliath
C C P C C P Alliance
2767
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Posted - 2015.11.04 12:17:51 -
[26] - Quote
Elivii Maken wrote:Thin lines in scanner window are hard to comprehend. Does it belong to the top item or bottom item? Dscan button animation is cool. In the past I had a hard time knowing if I was scanning or not. However, huge red dscan shere in my probe map is very distracting. Let me turn it off. Dscan map is cool however.
The line is along the bottom of its owner. What in particular about them makes them hard to comprehend? Toggle for D-scan visualisation is in testing at the moment :)
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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CCP Goliath
C C P C C P Alliance
2767
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Posted - 2015.11.04 12:18:30 -
[27] - Quote
Zanthrus Stetille wrote:Please make it so that the probe scanning map is always behind everything else, or give an option to send it to the back and keep it there. It is not useable if I can't see my overview, ship modules, etc.
Issue logged.
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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CCP Goliath
C C P C C P Alliance
2767
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Posted - 2015.11.04 12:20:04 -
[28] - Quote
Masao Kurata wrote:CCP Goliath wrote:Use your "Markers" filter to disable all the things you don't want to see. I personally turned off everything except Beacon, Corp Location and Planet, gonna see how that goes. What you want to see and what you want to get in the way of moving probes are two different things. The latter set is always an empty set, just give probe handles highest priority for mouse selection always. The fact that you had to turn off almost everything should've told you that there's a problem.
Not really - there's quite a lot of factors at play here. For instance, I personally don't have issues with it because I've turned down my tooltip speed a little. That way I can make motions over the icons without them instantly generating a tooltip. That's the price of customization - you need to customize to fit your own use case, and that's why we are often averse to putting toggles and stuff on everything because it makes developing for these features that much more difficult.
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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CCP Goliath
C C P C C P Alliance
2767
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Posted - 2015.11.04 12:20:57 -
[29] - Quote
Amber Kurvora wrote:Whelp, this has been the buggiest patch in a long time. Not since having ships fly backwards have I been more miffed.
- The character skill queues is refusing to acknowledge that I've paused/removed the ability for one character to learn, in order to skill up another character. This is either a genius marketing scheme by CCP or a genuine bug that is driving me nuts.
- The map now causes everything to lag when it's open.
- Actually there now seems to be lag in lots of little bits and bobs, and I've got an i5 in my rig.
Which map? The old map, the beta map or the new standalone Solar System map?
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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CCP Goliath
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2767
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Posted - 2015.11.04 12:21:27 -
[30] - Quote
Dominous Nolen wrote:
- Modules are missing from ship in space, session changes do not seem to cause them to reappear. They only return when docking in station.
- Probe directional cube missing initially when opening the probe scanner
- Cannot reload probes while in space. I can only reload them in station or after docking
Middle one at least is a known issue and will be fixed. Can't comment on the others.
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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CCP Goliath
C C P C C P Alliance
2767
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Posted - 2015.11.04 12:22:01 -
[31] - Quote
Leonardo Adami wrote:What about the beta map completely lagging the eve client when open? It happens every time and I've used exclusively since it became an option with the exception of scanning. As it stands it's unusable.
Could you please submit a bug report from in-game (f12) to let us get your settings and computer specs?
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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CCP Goliath
C C P C C P Alliance
2767
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Posted - 2015.11.04 12:22:27 -
[32] - Quote
Leonardo Adami wrote:Confirming the complete drop in fps or lag with the beta map open
Could you please submit a bug report from in-game (f12) to let us get your settings and computer specs?
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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CCP Goliath
C C P C C P Alliance
2767
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Posted - 2015.11.04 12:23:33 -
[33] - Quote
Leonardo Adami wrote:So I unchecked the beta map and then rechecked it under the general settings, opened map and it was all white wouldn't load, then i relogged same deal, map is all white
This was fixed in today's update. It had to do with being in a system where you had personal bookmarks, I believe.
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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CCP Goliath
C C P C C P Alliance
2767
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Posted - 2015.11.04 12:25:47 -
[34] - Quote
Avanda Redblade wrote:Wanted to scan, there were no big arrows on my probes to position them. Now I do think they are butt ugly and would love to see a different way to move them but didn't find anything obvious. After a few minutes of clicking mice and pressing keys randomly I sew the arrows again and was able to continue. Maybe that's just a cache-type issue that will not bother me again?
But again the art guys do their job in removing practical UX for the sake of prettier screenshots or something. The coloured underlines for progress instead of much-easier-to-see-at-least-on-my-monitor solid bars are simply crap. This isn't a personal preference thing - the product we make at work has GUI front ends so we know about customer expectations. This is yet another case of CCP art guys reducing the number of pixels used to represent a piece of information while also conveying the wrong meaning by making them look more like line separators.
I know this will not be fixed as the art department seems to be running Eve just now, but at least I have added to the voices of dissent so whichever department takes over next can consider those with lesser monitors.
The first issue is a known one - sorry for the inconvenience and we hope to get a fix out fast. You can press shift once to make them show up in future if the issue repeats itself.
The art team had nothing to do with the scanning feature. The UI/UX team Psycho Sisters developed it - please check out our devblog going out later today on the processes we used to get a feel for expectation and look-and-feel decisions. I'm not ignoring your point btw, but right now I am just noting down subjective feedback and trying to get a feel of trends, rather than answering each specific point, so don't feel like your concerns haven't been read.
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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CCP Goliath
C C P C C P Alliance
2767
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Posted - 2015.11.04 12:29:08 -
[35] - Quote
Suburban Me wrote:On the Mac client, in the new probe scanner map, I'm having various issues, listed in order:
- I can't seem to double click on objects (signatures, planets, etc) to center the map on them, the map seems to be always centered on the current location of the ship, this is a huge annoyance as it makes it difficult to position the probes on top of signatures that are far away from the current ship position (How this slipped through QA is beyond me :D)
- Related to the above point, it seems impossible to manually pan the map my holding right mouse button and dragging now. When releasing the mouse, the center of the map snaps back to the current location of the ship
Edit: The above points only seem to be an issue when 'Align with camera' is chosen, so perhaps that's OK.
- When grabbing any of the sides of the scan probe center cube, the reddish color is way too dim. Grabbing the top side of the box shows a much more bright red color - this makes it difficult to see if you are actually grabbing the side of the cube.
- Sometimes when hovering the mouse pointer on the scan probe center cube, one of the center scan probes end up being selected instead
- There is no way of disabling the dscan cone/sphere view when in the scanner map. This makes it more difficult to position scan probes since the dscan cone/sphere is the same color as the signature spheres. Either make it possible to easily toggle the dscan cone/sphere view, and/or make this a different color than the current red.
1. This might be occuring because you have "D-scan align to camera" selected, and the D-scan window open. Could you confirm if that is the case? If so, that is expected. 2. See above. 3. I've just read your middle edit :) 4. It is quite dim. Will log this along with other comments about coloration and such, for my trends. 5. I recommend removing "Probes" from the marker list in the top left of the map, unless you have a use case for seeing them. That's what I did at least. 6. We're testing a toggle right now, as it happens :)
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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CCP Goliath
C C P C C P Alliance
2767
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Posted - 2015.11.04 12:29:46 -
[36] - Quote
Nox52 wrote:on the new map/scanner, when you click ignore sig it doesn't show up the rest of the sig positions on the map the previous scanner did.
This is an issue and will be fixed.
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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CCP Goliath
C C P C C P Alliance
2767
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Posted - 2015.11.04 12:30:57 -
[37] - Quote
embrel wrote:I am playing on two Lenovo Laptops and I don't use a mouse.
Unfortunately, I can hardly zoom into the map when scanning (via touchpad). On one laptop it works every now and then, but hardly and on the other not at all.
I looked for where I could change anything in order to be able to zoom in again, but without much luck so far.
I am in a WH and can hardly scan anymore... so it feels quite bah.
Have you tried holding both mouse buttons and dragging? How did you zoom before that we've now changed?
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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CCP Goliath
C C P C C P Alliance
2767
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Posted - 2015.11.04 12:31:56 -
[38] - Quote
Nikki Greenwich wrote:Location bookmarks are displayed on solar system map even if "Show locations in sensor overlay" option of folder with bookmarks in P&P window disabled. Not sure this is right.
The sensor overlay is a different tool. Location bookmarks (corp and personal) can be filtered in the Solar System map via the Markers menu in the top left corner of the map.
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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CCP Goliath
C C P C C P Alliance
2767
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Posted - 2015.11.04 12:32:42 -
[39] - Quote
Di Mulle wrote:Adding to non-appearing probe control cube problem.
Probe controls (cube and arrows) do not appear when opening the map with probes launched. Posted as known problem already.
As per posted workaround, pressing SHIFT makes controls to appear (ALT works too, by the way).
BUT, the cube is non-responsive - I can't select any side of it and drag. I can select an arrow and drag, though. After this, cube becomes responsive too.
Interesting. I don't have this happening to me personally. Can I ask you to file a bug report (F12 menu in client) please?
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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CCP Goliath
C C P C C P Alliance
2767
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Posted - 2015.11.04 12:34:08 -
[40] - Quote
MuraSaki Siki wrote:1. sun appear to be too bright, sig color (red/yellow/green) are too dim.
2. solar map should be an option to set it at the back of all the things
3. when moving a probing result window which stick to other pinned window(such as selected object window), it grabs it and moves together.
1. Right now I am just noting down subjective feedback and trying to get a feel of trends, rather than answering each specific point, so consider this noted. 2. Issue logged. 3. Pinning got fixed in today's update
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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CCP Goliath
C C P C C P Alliance
2767
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Posted - 2015.11.04 12:35:14 -
[41] - Quote
El Shibbiachi wrote:Probing (new UI): I have huge problems trying to use the "drag and move all probes by clicking one side of the cube" feature. This worked very well in the old UI and isnt working 70% of the time now. It is pretty important for fast probing, because using the arrows you can only change one axis at the same time. Clicking and dragging a side of the "probe center cube" enabled you to change two.
//Edit: Sides work well most of the time. The top of the cube (X and Y axis combined) is driving me crazy.
Just out of interest (because I just answered a comment that brought this to mind) - do you find this to be the case consistently? Or do you find it more to happen when you first use a set of launched probes?
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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CCP Goliath
C C P C C P Alliance
2768
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Posted - 2015.11.04 14:06:53 -
[42] - Quote
embrel wrote:CCP Goliath wrote:embrel wrote:I am playing on two Lenovo Laptops and I don't use a mouse.
Unfortunately, I can hardly zoom into the map when scanning (via touchpad). On one laptop it works every now and then, but hardly and on the other not at all.
I looked for where I could change anything in order to be able to zoom in again, but without much luck so far.
I am in a WH and can hardly scan anymore... so it feels quite bah. Have you tried holding both mouse buttons and dragging? How did you zoom before that we've now changed? Prior I could use a ehm, pincer-movement (two fingers coming together). If I do that now, the scan probes go closer together. Now I have to make a two-finger movement first spreading the fingers with lots of feeling (to get into the zoom-"menu", I guess) and then pince them together again. However, that does not work consistently, so it's a hassle. It may be that I could somewhere somehow change something that makes it workable again, alas... It just should be the other way round. The usual two-fingers-coming-together for zooming and the more complex gesture (which I could not yet find out what the exact difference actually is) in order to spread or tighten the scan probes.
Very interesting! Do you know if this gesture is specific to Lenovo laptops? I have been hitherto unaware of it, but I don't often use laptops.
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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CCP Goliath
C C P C C P Alliance
2768
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Posted - 2015.11.04 14:07:28 -
[43] - Quote
Di Mulle wrote:CCP Goliath wrote:Di Mulle wrote:Adding to non-appearing probe control cube problem.
Probe controls (cube and arrows) do not appear when opening the map with probes launched. Posted as known problem already.
As per posted workaround, pressing SHIFT makes controls to appear (ALT works too, by the way).
BUT, the cube is non-responsive - I can't select any side of it and drag. I can select an arrow and drag, though. After this, cube becomes responsive too. Interesting. I don't have this happening to me personally. Can I ask you to file a bug report (F12 menu in client) please? Sorry. I tested it more and it seems I was wrong. It seems it is just that the same general problem with the cube side getting the focus, posted by many others. Arrows seem to be more responsive, that's why I got the impression.
Got a defect logged about the cube and responsiveness/layering.
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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CCP Goliath
C C P C C P Alliance
2768
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Posted - 2015.11.04 14:08:50 -
[44] - Quote
Krystyn wrote:CCP Goliath wrote:Lei Volund wrote:Thank you for your time CCP Goliath, i will try and get used to the old old interface, shame really because the old new one was so close to being right Noooooo! Get used to the new new interface! The old old interface is going away in a future release! So why can't you listen to the playerbase when they say one of your 'new features' is terrible and give up on it. Every time you push one of these things on us people quit and never come back...
Because I have metrics to the contrary, with regard to this specific feature. I hope you check the devblog that goes out later today for more details on the conciliatory/inclusive approach we've taken in developing this feature.
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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CCP Goliath
C C P C C P Alliance
2769
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Posted - 2015.11.04 14:24:13 -
[45] - Quote
Quick update post following team meeting.
So, after taking the Scanning points onboard, here are some changes we'll be working toward:
Make signature circles in Solar System Map (SSM) bigger Make them highlight if probes are over them (more obviously) One click to get to last custom formation Show all remaining signatures in the SSM after you ignore one in the Probe Scanner interface Add visual D-scan toggle to SSM window
And here are some defects we're going to try fixing:
Probe control box not always displaying Probe scanner width settings not correctly retained Signature list in Probe Scanning window snaps to top after each scan Various issues with filters, particularly custom filters General performance issues (keep those bug reports coming if you have performance issues - no multiple reports though from same computer please) D-Scan Overview Filters overhang bounding box Probe scanner interface not snappable to other windows Structure and Scan results are displayed inconsistently.
Please note - this is not an exhaustive list! There are other issues that have been raised in this thread that we are researching more, or waiting to get more feedback on before committing to an action plan. For instance, there have been a lot of remarks about the scan progress lines, the color of the D-scan sphere, and such. These will be iterated on over time, so don't expect fast changes to them. The HUD showing through the Solar System map is something we'll have to put more time into investigating too - don't think that because it's missing from the above list that we've dismissed it or forgotten about it.
I hope these changes show you effectively that we are committed to iteration and we still want your constructive, well explained feedback!
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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CCP Goliath
C C P C C P Alliance
2769
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Posted - 2015.11.04 14:27:25 -
[46] - Quote
Morkan Damosty wrote:Hi CCP Goliath No words about my post #150 or the #154 (other player) ! Anything about this issue ? Thanks
Hey buddy, so I'm really just here dealing with issues relating to the new Probe Scanner, Solar System map and Directional Scan features that the team I'm working with deployed yesterday. For the beta map issue - can you submit a bug report? I have an open defect that I track performance issues with the beta map in. Submitting it from the client is preferable, you can get that via the F12 menu.
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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CCP Goliath
C C P C C P Alliance
2769
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Posted - 2015.11.04 14:28:56 -
[47] - Quote
neovita wrote:At least yesterday (on November the 3rd after downtime) the Standard and Superior Sleeper Cache exploration sites were bugged. More informations are written down HERE for Standard and HERE for SuperiorIn total i were able to find two Standard Sleeper Caches and BOTH were working (or not working to be correct) in exactly the same way. Moreover my bugreport about that issue just did vanish from my listed tickets without any response today. None of my characters has any tickets listed at the moment, but i were able to review my ticket yesterday. So what is going on there? o_0
Usually if a bug report becomes invisible it's because the defect it is attached to has been removed from public view. This can happen for a few reasons, but nothing to be too alarmed about. If you like, you can PM me the character name you used to file the report and I'll make sure it's still in-system for you.
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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CCP Goliath
C C P C C P Alliance
2775
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Posted - 2015.11.04 15:28:19 -
[48] - Quote
iwannadig wrote:When using 8 probe tight formation one probe is always at center of positioning cube making extremely hard to move it, because cursor always selects probe instead of the cube side. Probe selection must be optional with default set to OFF.
I recommend removing Probes from your Markers list in the top left of the window. You can still manipulate the probes as you could before.
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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CCP Goliath
C C P C C P Alliance
2775
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Posted - 2015.11.04 15:31:26 -
[49] - Quote
neovita wrote:CCP Goliath wrote:
Usually if a bug report becomes invisible it's because the defect it is attached to has been removed from public view. This can happen for a few reasons, but nothing to be too alarmed about. If you like, you can PM me the character name you used to file the report and I'll make sure it's still in-system for you.
The status of my bugreport is not rly important, but any informations about the issue itself are. Would be nice to hear if the devs are looking in to it or at least planing to do so. The bug was reported using my actual forum character, so the name is "neovita" nothing to hide there :)
I found your bug report! It's not been actioned on yet (though as Paradox says, he's doing it nao) but I find it very troubling that it has disappeared from your list. If you do happen to have the time to check tomorrow, could you let me know if it reappears?
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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CCP Goliath
C C P C C P Alliance
2775
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Posted - 2015.11.04 15:45:13 -
[50] - Quote
Setanta Yeva wrote:Morkan Damosty wrote:Hi CCP Goliath No words about my post #150 or the #154 (other player) ! Anything about this issue ? Thanks Same problem here. I created a bug report, which has basically been dismissed and closed. So I've added a comment to it just now, hopefully explaining it a bit cleared. As far as I can see I'm approximately 16650 SP short or as stated above it has had no effect. Are these comments viewed and replied to in bug reports or should I create another report ? Cheers, Set
Comments are viewed, but not on closed bug reports. Can you give me the report number or character name used to file the report please?
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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CCP Goliath
C C P C C P Alliance
2775
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Posted - 2015.11.04 15:45:52 -
[51] - Quote
Shiloh Templeton wrote:CCP Goliath wrote:So, after taking the Scanning points onboard, here are some changes we'll be working toward: I didn't notice it in your list but please swap the map & SCAN buttons on the D-Scan and the map & ANALYZE buttons on the scanner windows. I put those windows to the left of the overview and it would really help minimize mouse travel.
That is not part of our intended changes, sorry. I recommend using the hotkeys to avoid mouse travel altogether.
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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CCP Goliath
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Posted - 2015.11.04 16:12:43 -
[52] - Quote
Hey folks, quick note to say please do direct further scanning feedback to Our Dev Blog thread
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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CCP Goliath
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2783
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Posted - 2015.11.04 16:13:49 -
[53] - Quote
Setanta Yeva wrote:CCP Goliath wrote:Setanta Yeva wrote:Morkan Damosty wrote:Hi CCP Goliath No words about my post #150 or the #154 (other player) ! Anything about this issue ? Thanks Same problem here. I created a bug report, which has basically been dismissed and closed. So I've added a comment to it just now, hopefully explaining it a bit cleared. As far as I can see I'm approximately 16650 SP short or as stated above it has had no effect. Are these comments viewed and replied to in bug reports or should I create another report ? Cheers, Set Comments are viewed, but not on closed bug reports. Can you give me the report number or character name used to file the report please? Hi CCP Goliath, That was a quick response Anyway Issue ID is: EBR-52935 and it's this character, Setanta Yeva Thanks
I checked it out. One dev has tagged another dev since you made your comment, so yeah, looks good :)
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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CCP Goliath
C C P C C P Alliance
2785
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Posted - 2015.11.04 16:59:49 -
[54] - Quote
Trajan Unknown wrote:Quick feedback on my original issue with the super laggy map. Since the latest patch today everything is back to normal and works good. Scanned down a w-hole while warping around and there was no issue. Warped around while looking on the whole map, zoomed in/out and no issue. Some further testing will be done but so far everything looks pretty good. Well done CCP, well done!
Awesome, thanks for hitting us back with the latest!
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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CCP Goliath
C C P C C P Alliance
2785
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Posted - 2015.11.04 17:00:31 -
[55] - Quote
Salie Gaterau wrote:In addition to some of the other known issues with the scanning changes, I'd like to reiterate that something needs to be done to enhance the signature icons during probing. They're too small and not brightly colored enough to easily stand out among the new interface. I'm finding myself struggling to find where to focus my next scan.
Also, for me the scan result list has lost some visual efficiency. The large colored bar we had previously left no doubt where the status of sig scanning was at and which sig it was related to. Now, the tiny colored line takes some additional effort to visually parse the list instead of the briefest glance it took before.
We're actually implementing the first change for sure :)
Scan result list, we are going to take a second pass at it, but as stated earlier, not in this release cycle (almost certainly the next one)
CCP Goliath | QA Director | EVE Illuminati | @CCP_Goliath
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